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 Patch Notes (15th September)

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Number of posts : 233
Age : 48
Location : Germany, Düsseldorf
Alts : Eanlyn, Anwyl, Shaney, Avelina, Nerys, Nefenah, Rionan
Registration date : 2009-02-06

Character sheet
Level: 80
Class: Priest of Mitra

Patch Notes (15th September) Empty
PostSubject: Patch Notes (15th September)   Patch Notes (15th September) I_icon_minitimeTue Sep 15, 2009 4:34 am

And here are the patch notes of the patch that got applied today, enjoy the experimenting conquerors!

Original thread where the information below comes from:

Quote :



  • Fixed an issue where you could get soul fragments from Sprit of Nightfall while in poison stance.


  • Fixed an issue where you could not use Manifestation of Spirit until you were level 17.


The Conqueror buff system of Auras, Battle Cries, Formations, Orders
and Commands has been streamlined and improved. Players now have 6 team
abilities divided into two types of buffs: Disciplines and Formations.
Players have 3 Disciplines and 3 Formations to choose from, and may
have 1 discipline and 1 formation active at any time. During the course
of a battle, a conqueror has the choice of either temporarily replacing
his active formation with an aoe/team-effect banner, or replacing his
active discipline with a more powerful solo buff. These actions may be
achieved through new abilities granted to all Conquerors called "Plant
Banner" and "Grant Technique." After the temporary effect has expired,
the original buff which was replaced is reapplied.
<blockquote>Team Effects:

  • Discipline: Retribution - grants melee and magic retribution damage.
  • Discipline: Hoarfrost - grants armor and spell penetration.
  • Discipline: Precision - grants hit rating.

  • Formation: Fire Weave - grants fire combat rating and a fire damage proc.
  • Formation: Skirmish - grants mana/stamina regeneration and bonus weapon damage.
  • Formation: Thunderhead - grants evade and critical damage bonus increase.

Temporary Solo Effects (replaces the corresponding Discipline)

  • Technique: Retribution - grants an absorb shield (scaling with your
    level, up to 750 points at level 80), while granting half the normal
    amount of armor, protection and retributive damage. There is also a
    particle effect for as long as the absorb shield lasts.
  • Technique: Hoarfrost - grants critical rating and gives your
    attacks a chance to stack up both the Physical and Elemental Torment
  • Technique: Precision - grants increased weapon damage.

Team/Aoe Banners (replaces the corresponding Formation)

  • Fire Weave Banner - inflicts fire damage to all enemies around the banner.
  • Skirmish Banner - provides mana/stamina regeneration and a
    half-power "green" heal to all allies around the banner. This secondary
    heal follows the normal rule of ordinary team heals (maximum 2 "green"
    heals active on a target).
  • Thunderhead Banner - provides bonus immunity chance and a reactive
    mana burn effect (triggered from being hit by a hostile spell) to all
    allies around the banner.
  • All three banners have some obvious particle effect so you can see the area size.

Feat Changes

  • Improved Inspire feat changed name to
    'Resolute Advance.' This feat gives 10/20/30% root resistance, and when
    rooted the conqueror can use his charge to break the root effect and
    apply a 2/4/6 second root immunity.
  • Whirlwind will now place Deep Wounds on targets it hits, if you have Deep Wounds trained.
  • When consuming a Furious Inspiration stack of 10 with bladeweave, you will also get a critical increase.
  • The Burst of Aggression knockback will now affect all enemies hit by that swing, not just one target.
  • Power Counterstrike has changed position in the feat tree to where
    Improved Furious Inspiration used to be. This feat has been renamed
    'Improved Retaliation' and now increases the retributive damage and
    duration of the Retaliation buff. It has a dependency link to
  • Improved Furious Inspiration has been moved to row 6. It now also
    increases the critical chance of the Guard of Dancing Steel reactive
    damage hits by 2/4/6/8/10%.
  • Angel of Fury has been augmented. In addition to its current
    effect, when you perform a physical critical hit, you have a 50% chance
    of triggering a Furious Inspiration gain. You gain an additional +10%
    chance for each point in Improved Furious Inspiration, up to a 100%
    total chance.
  • The Frostbite feat has been replaced with Scourge. This causes the
    reactive damage proc gained from Guard of Dancing Steel a 33% base
    chance of inflicting damage on enemies casting hostile spells on you.
    This chance gets increased by the Improved Dancing Steel feat. Scourge
    has moved down 1 tier and has no pre-requisite
  • Guardsmans Feint has been renamed to Blessed Blade and is now a
    20/40/60/80/100% chance of obtaining a buff when executing Hail of
    Furious Strikes or Bloody Hack that heals you by 1% the next 3 attacks.
  • Cold Steel Feat renamed to Furious Strikes. This feat decreases
    reuse time on Hail of furious strikes comboline by 0.8 seconds per
    point up to a total of 4 seconds. In addition it also enhances the
    improved feint and feint combo line by increasing critical rating by
    1.5/3/4.5/6/7.5% when used.
  • Art of war now gives the Conqueror a stacking combat rating buff every time he inflicts critical damage.
  • Tactical Mastery feat has been renamed to Hemorrhage, and
    increases damage from Bloodbath, Deep Wounds, Lacerate and Rend Flesh
    by 7.5/15% while Art of war is running.
  • Quick Vengeance has been removed and replaced with Grievous
    Wounds. This new feat swaps positions with Lightning Steel. Grievous
    Wounds grants you 1/2/3/4/5% increased critical damage. Additionally,
    it causes the stamina cost of Rend Flesh procs to be decreased by
    5/10/15/20/25% per target currently affected by your Bloodbath dot;
    affecting enough targets will cause Rend Flesh to cause you to gain
    stamina per proc rather than lose it.
  • Bloodlust now enhances the Breach combos by granting a buff after
    use that increases the damage of your next combo finisher by 25%
  • Improved Dancing Steel has been buffed to increase the reactive proc by 8/16/24/32/40% from 2/4/6/8/10%
  • Improved Vitalize feat renamed "Improved Throat Slash" and moved
    position to row 6, column 1. This feat now extends the silence effect
    from throat slash by 1/2/3 seconds. The Improved Throat Slash also
    increases the critical damage bonus of the Guard of Dancing Steel
    reactive damage hits by 33/66/100%.
  • The reactive damage from Guard of Dancing Steel is now able to critically hit.
  • Bladeweave has swapped positions with Crippling Bloody Hack feat in the Brute tree.
  • Steel Discipline changed name to Impervious Defense, and now grants 3/6% bonus armor.
  • Lingering Fire weave now increases the critical chance of the fire weave proc by 5%
  • Devastate has changed position in the feat tree, on same tier (cosmetic change).
  • At Death's Door changed to give the conqueror 6/12/18% damage
    deflection if health drops below 25%. This buff can only be obtained
    once per minute.
  • Moved At Death's Door to row 8, column 4.
  • Lacerate has been changed to only tick every third second, to give
    bigger numbers. The overall damage of Lacerate has been slightly
  • When using Flashing Defense, Overcome the Odds, or Blessed
    Conquest you will now have a blocking buff cast on you, stopping you
    from using another of these abilities for 30 seconds.
  • Mocking Sneer's hate increase on combo starters has been boosted
    significantly. Each feat point should now add 10% hate on combo
    starters in defensive stance.
  • Improved Shield of Retribution has been renamed to Improved
    Retribution. It now increases the armor, protection, and retributive
    damage that you receive when using running Discipline: Retribution, and
    Technique: Retribution.
  • Remorseless Aggression has changed to clear the Burst of
    Aggression cooldown when you or your group get a killing blow. It now
    has Burst of Aggression as a pre-requisite.
  • The hate buff you get after using Burst of Aggression is now a friendly buff and not a hostile buff.
  • Changed Lingering fireweave to increase the Critical chance of the fireweave proc by 5%
  • The Ability - Cunning feat has changed. It is now 2 feats rather
    than 3. It now grants an ability that gives you -2%/-5% hate while
    active. It is now a "stance" toggle effect so can be turned on and off
    rather than needing to be used constantly. This feat now also passively
    increases the critical chance of the Lacerate, Deep Wounds, Rend Flesh
    and Improved Rend effects by 1%/2%, regardless of whether you have the
    Cunning buff running or not.
  • The Fleet of Foot feat has been redesigned. It will now clear the
    cooldown on your Charge ability whenever you or someone in your team
    makes a kill.
  • The Combo - Flashing Defense feat has been changed to Ability -
    Flashing Defense. This no longer grants you a combo, but instead grants
    you a new ability that gives you +100% evade chance for 8 seconds.
  • Whirlwind now has a 10 seconds cooldown. When you use the
    Whirlwind combo, you will gain a stacking buff that increases your
    Whirlwind damage by 1% and Bloodbath damage-over-time damage by 2%.
    This effect can stack up to 5 times.
  • Rend Flesh and Improved Rend can now critically hit. The Rend
    Flesh debuff name will no longer change as the stack builds up (it will
    always appear as Rend Flesh).
  • The Lightning Steel feat has been augmented. In addition to its
    current ability, when you have the Lightning Steel buff effect active,
    your successful offhand attacks have a 5/10/15/20/25% chance to refresh
    the duration of your current Bladeweave effect.
  • Bladeweave is no longer marked as a hostile debuff, and will now appear in your buff bar.
  • Deep Wounds has been moved into the Carnage tree, and received a
    number of changes. The tick interval has been increased to 4 seconds,
    the overall damage increased, and it now has the normal chance to crit.
    This DOT can now also be applied from offhand attacks, not just primary
    hand attacks. The proc rate has been increased from 5 to 6
    proc-per-minute. Each conqueror can now have their own Deep Wounds
    stack on the target, rather than there just being one. The way the
    damage is calculated has been changed and will now improve based on
    your weapon dps and strength. The DOT applied is now always called Deep
    Wounds, rather than changing per rank.
  • Overcome the Odds has been redesigned. When used, it debuffs
    nearby enemies into healing you as they physically attack you.
    Additionally, it clears the cooldown of Retaliation when used.
  • The War Lord's March feat has been removed. The War Lord feat will
    now additionally grant 6% out of combat movement speed in addition to
    its existing effects.
  • Berserk Inspiration has been changed slightly. It now has an
    independent change to increment the Furious Inspiration stack from
    offhand attacks, at a significantly higher rate.
  • Improved Furious Inspiration now also increases the
    health/stamina/mana the resurrected target spawns with by 18% per feat
    point, up to 100% with all 5 feat points trained.
  • Some issues with Lacerate have been fixed. Lacerate now has the
    normal chance to critically hit. The name of Lacerate will no longer
    change based on the stack count. Multiple conquerors now generate
    multiple stacks (one per conqueror) of Lacerate, rather than a single
  • Reaping Blade feat now increases damage by "Bloodbath, Lacerate and Deep Wounds" by 5%.
  • Both end tier feats in the Carnage tree now reduces the recast
    time of Rend Flesh by 5 seconds, for a total of 10 seconds reduction if
    both feats are trained.

Ability changes

  • The Furious Resurgence resurrection
    ability has been split up and you will now receive an additional
    ability called Resurgence. Resurgence can only be used when you are out
    of combat, while Furious Resurgence can be used in combat, as before.An
    additional check has been added to both to see that your target is
    actually dead before using the ability, so that the ability will not
    allow itself to be used (and hence not go on cooldown) if you have a
    target selected which is not yet dead.

  • PLEASE NOTE : You will need to recast Soul
    Barrier and/or Pact of Malacador after the update if you logged out
    with those active.
  • Fixed the effect on the Dark Templar combo line Leech Life so the skull correctly appears above the head of the Dark Templar.
  • The Dread Shadow pet will no longer lose life before despawning.
  • The old Soul Barrier and Pact of Malacodor spells should no longer
    show in your spellbook, and only appear in your Abilities tab.
  • When you use the Pact of Malacodor ability to remove the active buff, it will correctly go on a 5 second cooldown.
  • Fixed some issues with Swapping Covenants.


  • Fixed an issue that made Inferno of Amher to never critically hit.


Atzel's Approach

  • Vaskeque will no longer offer the quest ‘Against the Larva Matrons’ and ‘Worm Holes’ to players who already have them.
  • Rulvio will no longer try to offer ‘The Killing Zone’ quest to players who already have it.
  • ‘The agents of Thoth-Amon are no more’ will no longer show up unless you are handing in the quest ‘The Killing Zone’.
  • The quest marker over Prosco's head should now be gone when he doesn't have any more quests for you.


  • Using the rest ability while swimming or climbing will no longer result in the ability going on cooldown.
  • Fixed an issue where players could hit through Shield of the Risen, forcing your procs to hit back and the Shield to despawn.
  • Ranged attacks without target should now work properly again.
  • When NPCs that run after you give up and return to their spawn point, you should not be stuck in combat mode anymore.


  • If you sheathe your weapon
    in the middle of performing a multi-button combo, the combo will now
    correctly cancel. You should no longer see yourself doing a combo with
    no weapons in hand.
  • Weapons are now placed correctly in your hands again if you attack while sheathing your weapons.


  • Capture the skull: If no skulls are captured the game will now end in a tie.
  • Fixed an issue with invisible objects/characters when teleporting out of a minigame.

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Patch Notes (15th September)
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